G-Java : Java Game maker
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G-java manual
Part I - Introduction to G-java
Flash movie:
Overview of the G-java interface (created for netbeans but still mostly the same for G-java)
Using G-java for the first time
Adding resources to the project
Working with the sprite editor
Using the actor editor
Actions and Events overview
Part II - Making the game
The room editor
Changing the game's settings
The compiler and the debugger
Applet and jar files
Distributing a game
Part III - Advanced skills
Tutorial:
EGML for GML programmers
The concept behind RPGs
The concept behind platform games
Programming using scripts
The actions editor
The events editor
Part IV - Improving G-java
Tutorial:
Extensions - Concept
A new meaning for G-java
Setting up the extension environment
Finishing the extension
G-java source code analysis
Changing the core of G-java
Part V - Creating a native C++ application
Tutorial:
Differences between C++ EGML and Java EGML
Why G-C++
Setting up G-java for G-C++
Setting up G-C++
Compiling the game with G-C++
The end of the manual - Notes
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