G-Java : Java Game maker
Trace: » manual
Home Features Screenshots Downloads Showcase Manual Community
G-java manual

Part I - Introduction to G-java

  • Flash movie: Overview of the G-java interface (created for netbeans but still mostly the same for G-java)
  1. Using G-java for the first time
  2. Adding resources to the project
  3. Working with the sprite editor
  4. Using the actor editor
  5. Actions and Events overview

Part II - Making the game

  1. The room editor
  2. Changing the game's settings
  3. The compiler and the debugger
  4. Applet and jar files
  5. Distributing a game

Part III - Advanced skills

  • Tutorial: EGML for GML programmers
  1. The concept behind RPGs
  2. The concept behind platform games
  3. Programming using scripts
  4. The actions editor
  5. The events editor

Part IV - Improving G-java

  • Tutorial: Extensions - Concept
  1. A new meaning for G-java
  2. Setting up the extension environment
  3. Finishing the extension
  4. G-java source code analysis
  5. Changing the core of G-java

Part V - Creating a native C++ application

  • Tutorial: Differences between C++ EGML and Java EGML
  1. Why G-C++
  2. Setting up G-java for G-C++
  3. Setting up G-C++
  4. Compiling the game with G-C++
  5. The end of the manual - Notes



  • Home
  • G-Creator
  • Features
    • Speed
    • Applet
  • Screenshots
  • Downloads
  • Documentation
  • Showcase
    • Games
    • Applications
  • Community
    • Forums
    • Tracker
    • Links
    • IRC
    • Mailing lists
  • Help us
    • Developers wanted
    • Writers wanted
    • Link to us
  • About
    • Developers
    • History
    • License
  • Similar Projects
    • G-C++

Subscribe to RSS headline updates from:
Powered by FeedBurner


  • Index
  • Recent changes

  • Login